12/12/2023 0 Comments Oxygen not included steam power![]() In this design, we will only ever have big (-14C) fluctuations in temperature along the liquid pipe section going from the thermo aquatuner's output pipe to the liquid reservoir (when the thermo aquatuner turns on). The thermo aquatuner will keep adding chill to the liquid reservoir until the liquid in the reservoir has been chilled down to our target temperature. This sends colder cooling liquid into the liquid reservoir. If the liquid coming out of the liquid reservoir is too hot, the thermo aquatuner turns on. In the example above the liquid reservoir would contain extra cooling liquid that will be used to even out the temperature of the cooling liquid before it sets out around the cooling loop. I'm saying: once you take the time to learn how to build a cooling loop, restartitis becomes a choice rather than a necessity. Someone on Reddit used the term "restartitis." Which fits many of our playstyles perfectly - who doesn't love the promise of an untouched map? I'm not saying not to succumb to restartitis. It was easier, when my base started getting too hot, or I started running out of water, to just point at something in my base that I thought I could do better if I started over. I'm lazy, and the build seemed complicated. Having just sung its praises, I should add that this build was something I avoided for the longest time. It allows you to grab the end-game by its metaphorical horns and proclaim "I HAVE ARRIVED!," while laughing hysterically at the environment's attempts to overheat your base. The thermo aquatuner & steam turbine cooling loop is one of the most game-changing builds you will ever come across. ![]()
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